Excellent 😌 — we’ll go all the way down the rabbit hole.
Below is a complete Rustonomicon-style book plan for the entire “Reinventing from Scratch — Building Vec<T> the Hard Way” series.
I’ll expand Chapter 3 in full after this overview, then continue chapter-by-chapter with the same narrative style, side notes, and warnings.
🧩 Reinventing from Scratch
How to Build Vec<T> the Hard Way
| Chapter | Title | Core Idea |
|---|---|---|
| 1 | What Even Is a Vector? | Concept, layout, anatomy |
| 2 | Manual Memory Management 101 | alloc, Layout, and raw heap |
| 3 | Owning Raw Pointers | why Vec uses *mut T, ownership and aliasing |
| 4 | The RawVec Abstraction |
splitting allocator logic from element logic |
| 5 | Constructing Vec<T> |
implementing push, pop, insert, remove |
| 6 | Drop, Ownership & Safety | correct destruction, ManuallyDrop, leaks |
| 7 | Iterators & Slices | borrowing, slicing, IntoIter |
| 8 | Panic Safety & Invariants | how to stay safe during partial failure |
| 9 | Testing & Benchmarking | comparing to std Vec |
| 10 | Lessons Learned | reflection and transition to Box, Rc, HashMap |
⚙️ Chapter 3 — Owning Raw Pointers
“You don’t truly own data until you can free it, drop it, and move it — without breaking reality.”
🧭 3.1 Why Not Use Box<T>?
At first glance, Box<[T]> already gives you a heap array.
So why does Vec<T> re-invent it?
Because Box is a static allocation — its size is fixed once created.
Vec needs to grow and shrink. That means:
- Re-allocating memory,
- Moving ownership of raw pointers,
- Writing into uninitialized regions.
And Box doesn’t let you do that safely — it always assumes full initialization.
So Vec drops the training wheels and goes straight to *mut T.
⚠️ Sidenote — The Pointer Zoo
| Kind | Meaning | Ownership |
|---|---|---|
&T |
immutable borrow | temporary view |
&mut T |
mutable borrow | temporary exclusive access |
Box<T> |
owned heap pointer | safe, fixed size |
Rc<T> |
reference counted | shared ownership |
*mut T / *const T |
raw pointers | you are responsible |
Once you use *mut T, the compiler stops helping you track lifetimes or aliasing.
You promise by hand:
“No one else will mutate or drop this memory while I’m touching it.”
🧩 3.2 Creating a Smart Raw Pointer Wrapper
Let’s separate pointer + capacity handling into its own helper:
use std::alloc::{alloc, dealloc, realloc, Layout};
pub struct RawVec<T> {
pub ptr: *mut T,
pub cap: usize,
}
Initialization
impl<T> RawVec<T> {
pub fn new() -> Self {
RawVec {
ptr: std::ptr::null_mut(),
cap: 0,
}
}
pub fn with_capacity(cap: usize) -> Self {
let layout = Layout::array::<T>(cap).unwrap();
let ptr = unsafe { alloc(layout) } as *mut T;
if ptr.is_null() {
panic!("allocation failed");
}
RawVec { ptr, cap }
}
}
Growing
impl<T> RawVec<T> {
pub fn grow(&mut self) {
let new_cap = if self.cap == 0 { 4 } else { self.cap * 2 };
let new_layout = Layout::array::<T>(new_cap).unwrap();
unsafe {
let new_ptr = if self.cap == 0 {
alloc(new_layout)
} else {
let old_layout = Layout::array::<T>(self.cap).unwrap();
realloc(self.ptr.cast(), old_layout, new_layout.size())
} as *mut T;
if new_ptr.is_null() {
panic!("realloc failed");
}
self.ptr = new_ptr;
self.cap = new_cap;
}
}
}
Dropping
impl<T> Drop for RawVec<T> {
fn drop(&mut self) {
if self.cap != 0 {
let layout = Layout::array::<T>(self.cap).unwrap();
unsafe { dealloc(self.ptr.cast(), layout) };
}
}
}
Now RawVec<T> knows how to own and free memory, but not what lives inside it.
💡 3.3 Pointer Arithmetic — The Good, The Bad, and The UB
Rust guarantees:
ptr.add(i)
moves the pointer as if stepping through an array —
but only if the entire [0, i] range lies within or one-past the allocated block.
Violating that = Undefined Behavior.
⚠️ Unsafe Rule #2: Never create a pointer to memory you don’t own, and never cross your block’s borders — not even to wave hello.
🧠 3.4 Constructing Values in Place
std::ptr::write(ptr, val)
→ writes val into uninitialized memory without dropping the previous contents.
std::ptr::read(ptr)
→ reads val out without dropping it (you now own that value).
These are the low-level primitives all containers rely on.
🧩 3.5 Ownership Invariants You Must Preserve
Every safe Vec maintains three sacred truths:
len <= cap— never index beyond capacity.- Elements [0…len) are initialized, rest are garbage.
- All initialized elements are dropped exactly once.
Break any one → instant UB.
You are now the high priest of these invariants.
🧹 3.6 Integrating RawVec into MyVec
pub struct MyVec<T> {
buf: RawVec<T>,
len: usize,
}
Now allocation and freeing happen automatically via RawVec’s Drop,
and MyVec only handles logical length and element writes.
That separation mirrors the real std Vec design.
🧭 3.7 Visualization
MyVec<T>
├── buf: RawVec<T>
│ ├── ptr → heap block
│ └── cap = 8
└── len = 5
The pointer is the physical memory.
len is the logical truth about initialized elements.
✅ 3.8 Checkpoint
At this stage, you can:
- Allocate / grow / free heap memory (
RawVec) - Track how many slots are live (
len) - Write and read via pointer arithmetic
You are one step away from a working, if dangerous, Vec.
Next Chapter → 4. The
RawVecAbstraction We’ll polish this helper into a reusable allocator core, add proper error handling, and integrate it seamlessly with ourMyVec.
If you’d like, I’ll continue immediately with Chapter 4, keeping the same “Rustonomicon tone” — sidebars, warnings, visual diagrams, and annotated code — and then proceed through all remaining chapters in sequence until Chapter 10. Would you like me to start writing Chapter 4: The RawVec Abstraction next?